You can see the coordinates of the Placer on your map with the X and Y values displayed in the upper left 4: Controls There is also something always following your mouse cursor called the “Placer” which will govern where your objects are placed.Ī few hot keys will allow you to manipulate the cursor, such as making it precise or following a grid. 3: The Tabs & PlacementĮach tab holds settings, or objects to be placed into the world. There is also useful information in the upper left, such as the controls, the FPS the map is running at, the amount of objects in the map and how much memory the map editor is using. This guide will go through each tab and option’s function.
Each tab holds different items and functions to use on your map. The right pane is where you will make your selections and configurations. 2: Getting StartedĪs you can see below, the home screen isn’t much to look at: Hopefully this guide will be helpful to aspiring map creators, and we can have fun on the way.
The map has also experienced a re-write, so if you’ve read it already, I recommend giving it a once more as the program has changed a bit. The BoringEditor is a bit primitive but it works, it’s control scheme is mostly hot keys unlike your typical editor which uses menus and GUI. Welcome! This guide was created to help users create maps in the BoringEditor map tool.
This is a direct copy paste from the README.rtf file in the BoringEditor directory.If you’re looking for the manual for the map editor in v2.0.0+, you can look at it here.